forsaken is a horror roblox game, consisting of survivors and killers in a 8:1 ratio, where there are 8 survivors and 1 killer in a round ! each player would play as a character, which has their own abilites (passive and active), and lore - which doesn't contribute a lot when playing the game, but rather like a backstory. they could be unlocked in milestones - every 25 levels, stopping at 100. levels could be gained through completing generator puzzles, after using an ability, or after a round. they could also give you money additionally.
much of the playable characters in forsaken are from roblox myths, or people who were famous in roblox history - eg. c00lkidd, an exploiter. but there are also characters from creepypasta - eg. jason, and original characters - eg. twotime. multiple people could be the same character in forsaken.
worldbuilding and lore
the realm of forsaken is created by an entity named the spectre. the spectre abducts players and characters from various games, and often victims of grief - trapping them in their limbo, feeding off of their negative emotions, especially fear. this event is usually referred as being "forsakened". the spectre does not have a physical appearance, but their prescence could look like a distortion in the environment around them, or a red and black sky. the spectre can also weaken the abilities of killers and suvivors, or give them different ones.
killers
one can become a killer through malice, which is gained after each round. the person with the highest malice after a round would most likely be selected as a killer for the next round. their malice would also drop to one afterwards. malice could be disabled in settings, to lower one's chances of being selected as a killer. the main objective of a killer would be to eliminate all the players in the game, with the help of their abilities. for every survivor killed, the timer extends by 30 seconds.
survivors
survivors do not require malice. in forsaken, their main objectives would be to survive the killer (obviously), complete generator puzzles for money and xp, and to lessen the time by 16 seconds per generator. after finishing each generator, a total of 80 seconds would be removed.
the main goal for a survivalist would be self-preservation, with less concern for their teammates. oftentimes, they are isolated, trying to hide from the killer. but they could also distract the killer to help their team. the survivalists of forsaken are noob and 007n7.
the main goal for a support would be to help the sentinels in the team from the sidelines, avoiding direct / close contact with the killer. they typically have less health themselves, but they are often able to heal other players. they could also try to distract the killer. supports gain the most xp. the supports of forsaken are elliot, builderman, and taph.
the main goal for a sentinel would be to fight back to the killer, by using stuns. different from supports, they typically have higher health and faster regeneration abilites - making them more durable in battles. the sentinels of forsaken are twotime, guest 1337, and shedletsky.
maps
in forsaken, there are 11 maps available in public servers, and 5 additional ones that could be played with commands.